Competitive ballroom dancing is a cut-throat world of flashing feet, brilliant costumes, and perfect lines – both on and off the floor. But, when drugs and murder are added to the mix, is it just one more step on the way to stardom?View Book
Based on the facts and fables of his life, this is the story of Allen (Ailean) MacLean (1498-1551), Scotland’s Last Viking Pirate who is called in history “Nan Sop”.”David Nash has done a remarkable job of putting perspective on the many myths and historical facts concerning Allen “Nan Sop” Maclean. Creating a reasonable and convincing story from a small handful of historical facts is a daunting task. Nash has accomplished that with this book. He had to tackle the many conflicting sources, separate myth from fact and then weave it all into a story that puts flesh onto the bare bones we know about Nan Sop. Even answering the simple question of how long did Allen Nan Sop live? So, when did Nan Sop live? The question comes down to when exactly did Hector, son of Nan Sop, inherit his father’s lands? The answer is 1552. Therefore, I conclude Nan Sop died in late 1551 or early 1552. Nash also had to sort through the many myths involving Allen Nan Sop. Those he chose to weave into this book are those that meet the reasonable test as based upon historic fact, at least partially.David Nash captures the animosity between the Clan MacLean and the Clan Campbell and their Chief, the Earl of Argyll better than any history book.The author has used the archaic spellings of names for both Ailean (Allen) and his brother Eachann (Hector Mor), and others, such as Tearlach (Charles) and as much setting texture, i.e. details of weapons, clothing, towns, ships, etc., as he could to put the reader into the time of Nan Sop.It has been my pleasure to be David Nash’s historical consultant for this project and I applaud him for staying true to what history we know of Allen ‘Nan Sop’ MacLean.” Ronald W. Collins, author of “The Genealogy of the Clan MacLean”
“When we finally came out of the root cellar, the house was gone, the barn was gone, and the king was dead.
The fields had been burned. The dray horses were charred bones weeks old. The cow was missing, undoubtedly a meal for troops. In the distance the castle which had once stood proudly was now a blackened lump, its towers like broken fingers in a burnt hand reaching upward for one last sign of hope.”
Hayden Vance is fairly typical high school student. He gets good grades, has a few friends, and likes to play computer games. But when Francine introduces him to a new game she found online, Hayden’s world gets turned upside down. He finds himself leading a small band of teens through an elaborate computer simulation created by an alien race as a challenge – a war game which will actually decide humanity’s fate. It’s a war that Hayden and his friends must win.
But he won’t even be allowed to play unless he can get his English grade up…
When Benjamin Swift and his friends Hayden, Francine and Josh saved the world from an interstellar invasion he became an international celebrity. However, when the aliens used their advanced medical technology to repair his damaged spine, his fame turned into a nightmare. Normally shy and retiring, he was thrust into a world of doctors, science shows, TV appearances, and suspicious glances from those who thought the aliens might have manipulated him in other subtler ways. Beyond his personal issues a sinister group is moving to undo all the good work that has come from the alien’s surrender. However, an even greater issue is bothering Ben. He can’t stop asking himself…“Why did they let us win?”View Book
Griffin Sanders is a man with a mission. He is trying hard to forget a long and disastrous tour in Afghanistan as a medic with an elite Ranger unit. When a beautiful woman and a mysterious group from a giant airship visit him at the Burning Man Festival, Griffin sees it as more of the festival’s entertainment. However, when he discovers the giant battlecruiser hovering above the festival is not a balloon but a real warship he’s launched into adventure.
Spies, sabotage, naval battles, time travel are just the beginning. The clock is ticking and the multiverse hangs on the precipice of war.
The Storm is coming for Griffin Sanders.
A series of short stories based on the adventures set in the D&D world of Isgalduin. Originally created by a group of D&D friends the stories branch to many ideas as well as tales and even a bit of historical references.View Book
A collection of short stories, poems and photos from a group of writers at Newfound Lake, NH. Now out of print it was one of my few published attempts at poetry after college…View Book
This book is now out of print and a newer edition has been released. It included a 3 volume set I created on a 3D game engine that is no longer available. Good practice and a great learning experience for doing technical works.View Book